The journal
Between rankings we write short pieces about the practical side of playing on a phone. Controls, session length, storage, battery: the things that decide whether a game survives its second week on your device. Nothing here is sponsored, and nothing here is a press release.
| Date | Title | Reading time |
|---|---|---|
| Six failures we see in touch control schemes | 6 min | |
| Designing for the two-minute window | 5 min | |
| Why two similar games drain a battery at different rates | 7 min |